BoD Mythic Carry and Other Battle for Azeroth and Legion Runs Explained

BoD Mythic Carry and Other Battle for Azeroth and Legion Runs Explained

A BoD mythic carry means a group of experienced players takes you through Battle of Dazar'Alor on Mythic difficulty, so you can pick up gear, achievements and the Jaina mount without learning every fight under pressure. The raid has nine bosses across two wings of progression, and on Mythic the full clear usually takes a coordinated team around two to three hours.

Since you already know how a BoD Mythic carry works, you might look at the wow mythic bod carry boost guide next.

This page walks through what such runs cover, what you can realistically expect from them, and how they compare to the Antorus, Eternal Palace and Battle for Azeroth content that people often look for next.

A battle-scarred plain bronze cloth draped over a stone parapet of a fortress on a windy coastal cliff

What a BoD Mythic Carry Covers

Battle of Dazar'Alor was the main raid of the Battle for Azeroth expansion, set in the Zandalari capital. It has Normal, Heroic and Mythic versions, and the loot gap between them is large. Mythic drops carry the highest item level and the best tier pieces.

Runs are usually sold in a few forms. A single Mythic clear is the base one. A full gear run aims at filling several slots, often by letting you choose which bosses to target. A Normal full gear run is the cheaper option for players who only need a solid set of items.

  • Heroic kills for achievements and early loot
  • Mythic kills for top-level gear
  • Full gear runs with bosses chosen in advance
  • Mount-focused attempts at the final boss

Expect most of these to be priced from roughly a few dozen dollars for a Normal run up to a few hundred for a complete Mythic set. Treat those numbers as rough guides only, since they shift from one seller to the next.

Jaina Mythic Mount Boost: What the Drop Really Is

The mount tied to Lady Jaina Proudmoore is Glacial Tidestorm, and it drops only from Mythic Jaina. It is a rare drop, so no run can promise it. The honest version of a mount boost is repeated attempts at one boss, with the odds staying low each time, often around one percent or a little more.

If a seller guarantees the mount on the first kill, be careful. A fair arrangement pays for the kill and treats the mount as a bonus. Weekly lockouts also mean you get one chance per character per week, which is why people with several characters run the boss more than once.

BFA Pathfinder Boost: Flying in Azeroth

Pathfinder in Battle for Azeroth was split into two parts. Part one needed exploration achievements in Kul Tiras and Zandalar, plus reputation work. Part two required completing the Visions-era questline and certain rewards from raids and Mythic+ content, making it a heavier grind.

Part one can take a focused player roughly 30 to 40 hours. Part two asks for more time and more team effort, particularly the raid portion. If you want to see the path laid out first, the Battle for Azeroth overview is a good place to buy battle for azeroth content on a sensible schedule, and it explains the order that saves the most time.

A Pathfinder boost normally covers the reputation steps and some achievements, but it cannot do the exploration for you if your account has none of it done yet.

Heroic Island Expeditions in WoW

Island Expeditions are three-player scenarios where your team races an AI group to collect 6,000 Azerite. Heroic is the harder tier and drops more Azerite, though the rules stay the same. A normal Heroic island lasts around 15 to 20 minutes, depending on how fast your team gathers.

The BFA 5 Island Expeditions run is built around the weekly Azerite cap and the achievements that come from winning. It was also the route to the Allied Races early access, because those races needed a set number of Island wins plus reputation steps. Heroic Islands also have unique pets and mounts tied to their achievements.

  • Team size: 3 players
  • Goal: 6,000 Azerite
  • Time per island: about 15 to 20 minutes
  • Best for: Allied Race unlocks and Azerite farming

Heroic Antorus Mount Options

Antorus, the Burning Throne, is the final Legion raid. Heroic difficulty has eleven bosses. The mount drops are rare, and the big one is Invincible's Reins from Mythic Arthas, though that applies to a different raid. In Antorus, the famous mount is Shackled Ur'zul from Argus the Unmaker on Mythic. On Heroic, you can pick up Felblaze Infernal from Aggramar-adjacent drops and Antorus loot that rolls on its own.

Trade loot runs are a common format here. A group clears the raid, and anything that drops and is tradable gets passed to the buyer within the two-hour window. Personal loot runs work differently, since the drops go straight to the character. Mythic trade runs exist for both US and EU realms, so check your region before booking anything.

Argus the Unmaker is the last fight, and a Heroic kill is much easier than Mythic. If the mount is your target, Mythic is the only route.

Eternal Palace and the N'zoth Content

The wow eternal palace raid sits between Battle of Dazar'Alor and the final raids of the expansion. The Heroic version of Azshara's Eternal Palace has eight bosses and is a common stepping stone after Dazar'Alor. Gear from it is often a quicker upgrade than anything in the open world.

The nzoth mount belongs to the later Visions content, where Corrupted gear and the Horrific Visions grind were central. It is a long chase, so plan on weeks rather than days.

Other Runs Listed Here: Dungeons and Weekly Chests

BFA Heroic and Mythic dungeon runs are the simplest entries, since each dungeon takes about 25 to 40 minutes. A Mythic+ run at levels 10 to 15 aims at the Weekly Chest, which gives one item at a good item level per week. Season 4 ran with a slightly different loot table, so check which season applies before you compare numbers.

Legendary Cloak ranking is another long task. Ashjra'kamas, Shroud of Resolve, gains levels by feeding it Azerite, and each rank from 1 to 15 asks for more than the last. Higher ranks matter mostly for raiders.

Frequently Asked Questions

Can anyone guarantee a mount drop?

No. Mount drops are random, and each boss gives only a small chance per kill. A run can promise the kill, not the loot.

How long does a full Mythic Battle of Dazar'Alor clear take?

A well-organized group clears all nine bosses in about two to three hours. Less experienced groups can take longer, and wipes on Jaina or Opulence add time.

Is the Pathfinder achievement still obtainable?

Yes, the achievements can still be earned, and older content is far easier at current level. Part two still asks for raid and Mythic+ steps, so some coordination is needed.

What is a trade loot run?

Your group clears a raid, and tradable items that drop are passed to you within two hours of the kill. Only certain items qualify, and you must be in the raid when the boss dies.